// Scene Created by the Breeze Designer 2.0 // Povray export filter 1.4 // Written by Neville Richards #include "colors.inc" #include "textures.inc" #include "shapes.inc" // CAMERA POSITION camera { right < -1.33, 0, 0 > up < 0, 1, 0 > direction < 0, 0, 1 > location < -4.71428, 4.75893, 14.6875 > look_at < -1.125, 0.375, -0.875 > } // LIGHT _light0 light_source { < -20, 35, 34 > color White } // LIGHT _light1 light_source { < 0, 0, 24 > color White } // LIGHT _light2 light_source { < 0, -0.21875, -10.875 > color White } // LIGHT _light3 light_source { < 2.75, -4.65625, -5.5 > color White } // LIGHT _light4 light_source { < -3.9375, 4.15625, 8.53125 > color White } // LIGHT _light5 light_source { < -10.3125, 2.40625, -3.90625 > color White } #declare _plane_body = // SPHERE _plane_body sphere { < 0, 0, 0 > 1 texture { Silver1 } scale < 0.8, 1, 9 > } #declare _plane_wing = // CONE _plane_wing cone { <0, -6, 0>, 1 < 0, 6, 0>, 0 texture { Silver1 } scale < 12, 1, 0.3 > rotate < 89, 0, 0 > translate < 0, 0, -2 > } #declare _plane_tailfin = // CONE _plane_tailfin cone { <0, -1, 0>, 1 < 0, 1, 0>, 0 texture { Silver1 } scale < 0.1, 3.60492, 2.48057 > rotate < 99.3332, 0, 0 > translate < 0, 1.59848, -5.12099 > } #declare _plane_right_engine = // SPHERE _plane_right_engine sphere { < 0, 0, 0 > 1 texture { Silver1 } scale < 0.9, 0.6, 6 > translate < 0.8, -0.35, -2 > } #declare _plane_right_engine_exhaust = // CONE _plane_right_engine_exhaust cone { <0, -1, 0>, 1 < 0, 1, 0>, 0 texture { Silver1 } scale < 0.5, 4, 0.5 > rotate < 90, 0, 0 > translate < 0.8, -0.3, -4 > } #declare _plane_right_engine_flame = // DISC _plane_right_engine_flame disc { < 0, 0, 0>, < 0, 1, 0 >, 1 texture { Apocalypse } scale < 0.5, 1, 0.5 > rotate < 90, 0, 0 > translate < 0.8, -0.3, -8.01 > } #declare _plane_left_engine = // SPHERE _plane_left_engine sphere { < 0, 0, 0 > 1 texture { Silver1 } scale < 0.9, 0.6, 6 > translate < -0.8, -0.35, -2 > } #declare _plane_left_engine_exhaust = // CONE _plane_left_engine_exhaust cone { <0, -1, 0>, 1 < 0, 1, 0>, 0 texture { Silver1 } scale < 0.5, 4, 0.5 > rotate < 90, 0, 0 > translate < -0.8, -0.3, -4 > } #declare _plane_left_engine_flame = // DISC _plane_left_engine_flame disc { < 0, 0, 0>, < 0, 1, 0 >, 1 texture { Apocalypse } scale < 0.5, 1, 0.5 > rotate < 90, 0, 0 > translate < -0.8, -0.3, -8.01 > } #declare _plane_cockpit_inside = // SPHERE _plane_cockpit_inside sphere { < 0, 0, 0 > 1 texture { Silver3 } scale < 0.4, 0.8, 2 > rotate < 5, 0, 0 > translate < 0, 0.2, 5.5 > } #declare _plane_cockpit_glass = // SPHERE _plane_cockpit_glass sphere { < 0, 0, 0 > 1 texture { Glass } scale < 0.4, 0.8, 2 > rotate < 5, 0, 0 > translate < 0, 0.4, 5.5 > } // DEFAULT GROUP union { object { _plane_body } object { _plane_wing } object { _plane_tailfin } object { _plane_right_engine } object { _plane_right_engine_exhaust } object { _plane_left_engine } object { _plane_left_engine_exhaust } } // DEFAULT GROUP union { object { _plane_right_engine_flame } object { _plane_left_engine_flame } } // DEFAULT GROUP union { object { _plane_cockpit_inside } object { _plane_cockpit_glass } }